﻿// --------------------------------------------------------------------------------------------------------------------
// <copyright file="FormShowEffect.cs" company="Marcelo Roca">
//   Copyright (c) 2011 Marcelo Roca. All rights reserved.
// </copyright>
// <author name="Marcelo Roca" email="marce@marceloroca.com"/>
// <license>
//   This program is free software: you can redistribute it and/or modify
//   it under the terms of the GNU General Public License as published by
//   the Free Software Foundation, either version 3 of the License, or
//   (at your option) any later version.
// 
//   This program is distributed in the hope that it will be useful,
//   but WITHOUT ANY WARRANTY; without even the implied warranty of
//   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//   GNU General Public License for more details.
//
//   You should have received a copy of the GNU General Public License
//   along with this program.  If not, see http://www.gnu.org/licenses/.
// </license>
// --------------------------------------------------------------------------------------------------------------------

namespace GameKits.Unity.GuiForms.Forms
{
    public class FormShowEffect : FormEffect
    {
        /// <summary>
        /// Initializes a new instance of the <see cref="FormShowEffect"/> class.
        /// </summary>
        /// <param name="seconds">
        /// The seconds.
        /// </param>
        /// <param name="effectType">
        /// The effect type.
        /// </param>
        /// <param name="effectPrivot">
        /// The effect privot.
        /// </param>
        public FormShowEffect(float seconds, EffectTypes effectType, EffectPivots effectPrivot)
            : base(seconds, effectType, effectPrivot)
        {
        }

        /// <summary>
        /// Inicializamos el efecto
        /// </summary>
        protected override void Initialize()
        {
            base.Initialize();

            if (this.EffectType == EffectTypes.FadeIn)
            {
                this.Parent.Opacity = 0;
            }

            this.Parent.IsVisible = true;
        }
    }
}
